![]() So i've deleted almost all of them to make it possible to use it in SFM.Ībout outfit flexes. Original model has something like 400+ bones. textures (well, maybe i could spent time and found some hi-res or make smth by myself, but it'll took way more time, so - hell no)). I've added some polygons to some stuff, but can't do nothing with lower res. But most of them depends on original bodyĪnd i wanted to leave it as close to origin as possible.Īlso due to origin mesh hi-res it's hard to find appropriate extra outfit stuff. It's took a lot of time due to a lot of problems and issues that must be solved.Īlso i tried to polish it as good as possible. Sfm port, improvements, skinning, flexes, texture modifications: by me (SfmCraft, 2020) Outfit deviantart artists: Craz圓1139, LuXn, Kanbara914, dddkhakha1, some models from other authors. Original model: Sony Interactive Entertainment LLC.
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